Penerapan Permainan Mencari Harta Karun untuk Meningkatkan Keaktifan Belajar Peserta Didik pada Pelajaran IPAS di Kelas V Sekolah Dasar

Authors

  • Alifa Aliyah Nurjamin Universitas Perjuangan Tasikmalaya
  • Fajar Nugraha Universitas Perjuangan Tasikmalaya
  • Hatma Heris Mahendra Universitas Perjuangan Tasikmalaya

DOI:

https://doi.org/10.31980/caxra.v6i3.4063

Keywords:

Active Learning, Treasure Hunt Game

Abstract

This study aims to increase students’ learning engagement in the IPAS subject by using a treasure hunt game as a teaching medium. This study is a Classroom Action Research (CAR) conducted in two cycles using the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The subjects of this study were 23 students at SDN 1 Mangkubumi. Data collection techniques included observation using a learning engagement observation sheet, interviews with teachers and students to obtain supporting information, and documentation in the form of photos of activities and learning materials. The results showed improvements across all observed indicators, including participation in discussions, confidence in expressing opinions, ability to answer questions, cooperation in group activities, and engagement in learning activities.

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Published

2026-09-28

How to Cite

Penerapan Permainan Mencari Harta Karun untuk Meningkatkan Keaktifan Belajar Peserta Didik pada Pelajaran IPAS di Kelas V Sekolah Dasar. (2026). CaXra: Jurnal Pendidikan Sekolah Dasar, 6(3), 1377-1387. https://doi.org/10.31980/caxra.v6i3.4063