Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu
type: channel
description: Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu (PME) publishes scientific articles from research in the field of mathematics education that have not been previously published. Authors can come from various levels, such as undergraduate (S1), master's (S2), and doctoral (S3) students, teachers, lecturers, and practitioners, as well as those concerned with mathematics education. PME is published three times a year, in February, June, and October. PME is published by the Master's Program in Mathematics Education at the Indonesian Institute of Education.
publisher: Department of Mathematics Education Master Program IPI Garut
language: en-US
publication name: Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu
issn: 2962-3952
items: An analysis of the effectiveness of visual media in teaching solid geometry to improve students’ conceptual understanding in mathematics
items: Development of android-based educational game media math adventure using powerpoint add-ins ispring and apk builder
items: Guided discovery-based lkpd to enhance conceptual understanding and self-confidence in quadrilateral topics
items: Analysis of students' mathematical communication skills on the pythagoras theorem material in class viii of junior high school
items: Batik math puzzle: media pembelajaran pola bilangan berbasis scratch dalam batik rujak senthe yogyakarta
items: Pengembangan modul digital berbasis canva dan heyzine flipbook untuk pembelajaran matematika siswa smp
items: Analisis bibliometrik kemampuan pemecahan masalah matematis siswa smp ditinjau dari gaya kognitif: tren, tema, dan arah penelitian
items: Pengaruh penggunaan media konkret dalam meningkatkan minat belajar peserta didik pada mata pelajaran matematika di sekolah dasar
items: Mathematical creative thinking skills of students: a study on scientific and contextual approaches
items: Analisis kesalahan siswa pada soal garis dan sudut berdasarkan tahapan polya
items: Etnomatematika pada batik garut asli saha deui (shd)
items: Development of a problem-based learning test to measure grade xii students’ mathematical creativity and adversity quotient
items: Eksplorasi etnomatematika pada corak batik tradisional solo dan kaitannya dengan pembelajaran matematika
items: Model pembelajaran project-based learning terhadap kemampuan representasi matematis siswa materi statistika
items: Systematic literature review: model pembelajaran matematika untuk meningkatkan kemampuan penalaran dan pembuktian matematis
items: Pengembangan lembar kerja peserta didik berbasis problem-based learning untuk memfasilitasi kemampuan pemecahan masalah matematis siswa
items: Analisis defragmentasi struktur berpikir dalam menyelesaikan masalah spldv berdasarkan teori newman pada siswa smp kelas viii
items: Peningkatan pemahaman matematis peserta didik kelas v sekolah dasar melalui pendekatan culturally responsive teaching berbantuan assemblr edu
items: Pengembangan media pembelajaran e-modul interaktif berbasis etnomatematika untuk meningkatkan kemampuan pemahaman matematis
items: Pengaruh model project-based learning berbantuan geogebra terhadap kemampuan spasial dan kecemasan matematika
items: Penerapan model problem-based learning untuk meningkatkan hasil belajar matematika dalam materi bentuk aljabar

An analysis of the effectiveness of visual media in teaching solid geometry to improve students’ conceptual understanding in mathematics
type: item
description: This study aims to analyze the effectiveness of visual media in improving students’ conceptual understanding of mathematics in the topic of three-dimensional geometry among sixth-grade students at SD Negeri 2 Kiarajangkung. The research employed a quasi-experimental method with a one-group pretest-posttest design. The instruments used included an open-ended test on geometric concepts, observation sheets, and documentation. The results of the t-test analysis indicated a significant improvement in students’ understanding after the implementation of visual media. The average pretest score was 58.93 and increased to 83.21 in the posttest, with a significance value of 0.000 < 0.05. Thus, visual media is proven to be effective in enhancing students’ conceptual understanding. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media visual dalam meningkatkan pemahaman konsep matematika pada materi bangun ruang siswa kelas VI di SD Negeri 2 Kiarajangkung. Metode yang digunakan adalah kuasi eksperimen dengan desain pretest-posttest satu kelompok. Instrumen yang digunakan berupa tes uraian konsep bangun ruang, lembar observasi, dan dokumentasi. Hasil analisis menggunakan uji-t menunjukkan peningkatan signifikan pada pemahaman siswa setelah penggunaan media visual. Rata-rata nilai pretest adalah 58,93 dan meningkat menjadi 83,21 pada posttest, dengan nilai signifikansi 0,000 < 0,05. Dengan demikian, media visual terbukti efektif dalam meningkatkan pemahaman konsep siswa.
creator: Sandy Ihsan Amarulloh Amarulloh
creator: Adam Surya Kusumah
creator: Mutia Sri Lestari
creator: Syifa Aulia Sundawani
creator: Refa Febrianty Nizar
rights: Copyright (c) 2025 Sandy Ihsan Amarulloh Amarulloh, Adam Surya Kusumah, Mutia Sri Lestari, Syifa Aulia Sundawani, Refa Febrianty Nizar https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 263
ending page: 274
doi: 10.31980/pme.v4i2.2883

Development of android-based educational game media math adventure using powerpoint add-ins ispring and apk builder
type: item
description: The problem in mathematics learning, particularly on the topic of function composition, often causes students to struggle. Monotonous teaching methods and the limited use of instructional media lead students to feel bored and lose interest in learning. This study aims to develop an instructional media in the form of an Android-based educational game called GEMA (Game Edukasi Math Adventure), which utilizes PowerPoint add-ins iSpring and APK Builder. Through this research, it is expected that the GEMA learning media can enhance students' understanding of the concept of function composition in an interactive and engaging way. The method used in this research is development research with the ADDIE model, and data analysis techniques include validity, practicality, and student responses. The results of the study show that the Android-based GEMA instructional media obtained validation with an average total percentage of 90%, which falls into the excellent category. In terms of practicality, this media received an average total percentage of 80.5%, which is categorized as practical. The students' response to this instructional media reached an average total percentage of 81.5%. These findings indicate that the Android-based GEMA instructional media is not only valid and practical but also received a positive response from students. Therefore, the GEMA instructional media is suitable for use in mathematics learning on the topic of function composition. Permasalahan dalam pembelajaran matematika, khususnya pada materi fungsi komposisi, sering kali membuat peserta didik mengalami kesulitan. Metode pengajaran yang monoton dan penggunaan media pembelajaran yang terbatas menyebabkan peserta didik merasa bosan dan kehilangan minat belajar. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa game edukasi berbasis android, bernama GEMA (Game Edukasi Math Adventure), yang menggunakan PowerPoint add-ins iSpring dan APK Builder. Melalui penelitian ini, diharapkan m…
creator: Firni Widiastuti
creator: Asep Jihad
creator: Riva Lesta Ariany
rights: Copyright (c) 2025 Firni Widiastuti, Asep Jihad, Riva Lesta Ariany https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 275
ending page: 288
doi: 10.31980/pme.v4i2.2684

Guided discovery-based lkpd to enhance conceptual understanding and self-confidence in quadrilateral topics
type: item
description: The background of this research was the low level of students’ conceptual understanding and self-confidence in mathematical learning. Guided discovery-based student worksheets were used as an alternative to improve both aspects. This study aimed to examine the improvement in students’ conceptual understanding and self-confidence after the use of the worksheets. Classroom Action Research was employed as the research method, conducted in two cycles with a design consisting of planning, implementation, action, observation, and reflection. The subjects of this research were seventh-grade students at a junior high school in Bandung. The data collection instruments consisted of observation sheets, tests, questionnaires, and journals. The results of the tests, questionnaires, and observations were analyzed using percentage-based methods. Based on the analysis, it was concluded that both students’ conceptual understanding and self-confidence improved after participating in instruction using guided discovery-based student worksheets. Latar belakang penelitian ini adalah rendahnya tingkat pemahaman konseptual dan kepercayaan diri siswa dalam pembelajaran matematika. Lembar kerja siswa berbasis penemuan terpandu digunakan sebagai alternatif untuk meningkatkan kedua aspek tersebut. Penelitian ini bertujuan untuk mengkaji peningkatan pemahaman konseptual dan kepercayaan diri siswa setelah penggunaan lembar kerja. Penelitian Tindakan Kelas digunakan sebagai metode penelitian, dilakukan dalam dua siklus dengan desain yang terdiri dari perencanaan, pelaksanaan, tindakan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas tujuh di sebuah SMP di Bandung. Instrumen pengumpulan data terdiri dari lembar observasi, tes, kuesioner, dan jurnal. Hasil tes, kuesioner, dan observasi dianalisis dengan menggunakan metode berbasis persentase. Berdasarkan analisis tersebut, disimpulkan bahwa pemahaman konseptual dan kepercayaan diri siswa meningkat setelah mengikuti pengajaran meng…
creator: Nely Wida Huriyanti Aeni
creator: Dinny Mardiana
creator: Luki Luqmanul Hakim
creator: Rifki Madani Abdul Hafiz
creator: Ahmad Yusup Nurahman
rights: Copyright (c) 2025 Nely Wida Huriyanti Aeni, Dinny Mardiana, Luki Luqmanul Hakim, Rifki Madani Abdul Hafiz, Ahmad Yusup Nurahman https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 289
ending page: 300
doi: 10.31980/pme.v4i2.2659

Analysis of students' mathematical communication skills on the pythagoras theorem material in class viii of junior high school
type: item
description: This study aims to evaluate the mathematical communication skills of eighth-grade junior high school students on the topic of the Pythagorean Theorem. Mathematical communication is essential as it reflects conceptual understanding, procedural skills, and the ability to clearly express ideas both verbally and in writing. A descriptive qualitative approach was used, involving 23 students as participants. Data were collected through essay tests based on NCTM indicators and supported by interviews. The results showed that 73.91% of students had moderate communication skills, 13.04% were in the high category, and some were able to express mathematical ideas and use symbols accurately. These findings highlight the need for more varied and focused instructional strategies, particularly to improve calculation accuracy, mathematical language use, and visual representation of concepts. Penelitian ini bertujuan mengevaluasi kemampuan komunikasi matematis siswa kelas VIII SMP pada materi teorema pythagoras. Komunikasi matematis penting karena mencerminkan pemahaman konsep, keterampilan prosedural, dan kemampuan menyampaikan ide secara jelas, baik lisan maupun tulisan. Penelitian ini menggunakan pendekatan kualitatif dengan melibatkan 23 siswa. Data dikumpulkan melalui tes esai berdasarkan indikator NCTM dan wawancara sebagai pelengkap. Hasil menunjukkan 73,91% siswa memiliki kemampuan sedang, 13,04% tinggi, dan sebagian mampu menyampaikan ide serta simbol matematika dengan benar. Temuan ini menunjukkan perlunya strategi pembelajaran yang lebih variatif dan terarah, terutama untuk meningkatkan akurasi perhitungan, penggunaan bahasa matematika, dan representasi visual konsep.
creator: Padilah Rahmah
creator: Maydiyanti Putri
creator: Reni Wahyuni
rights: Copyright (c) 2025 Padilah Rahmah, Maydiyanti Putri, Reni Wahyuni https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 301
ending page: 318
doi: 10.31980/pme.v4i2.2908

Batik math puzzle: media pembelajaran pola bilangan berbasis scratch dalam batik rujak senthe yogyakarta
type: item
description: This study aims to create and develop Scratch-based learning media for Number Pattern material by integrating Batik Rujak Senthe Yogyakarta and named Batik Math Puzzle. In developing learning media, researchers use the R&D method using the ADDIE development model. The data collection technique uses a questionnaire that is analyzed descriptively. The subjects of the study were 10 students of grade VIII of junior high school to find out students' responses to the learning media that has been developed. The results of the study are Scratch-based Batik Math Puzzle learning media for Number Pattern material on Batik Rujak Senthe typical of Yogyakarta with a percentage of assessment eligibility from the validator reaching 88% with a very feasible category. And getting a positive response from students reaching 90.4% with a very good response category. Thus, the Scratch-based Batik Math Puzzle learning media for Number Pattern material on Batik Rujak Senthe is very feasible to use in the learning process. And shows that the Scratch-based Batik Math Puzzle can be an innovation in mathematics learning, especially in Number Pattern material by integrating local culture in the form of Batik Rujak Senthe. Penelitian ini bertujuan untuk membuat dan mengembangkan media pembelajaran berbasis Scratch untuk materi Pola Bilangan dengan mengintegrasikan Batik Rujak Senthe Yogyakarta dan diberi nama Batik Math Puzzle. Dalam mengembangkan media pembelajaran, peneliti menggunakan metode R&D dengan menggunakan model pengembangan ADDIE. Teknik pengumpulan data menggunakan angket yang dianalisis secara deskriptif. Subjek penelitian adalah 10 siswa kelas VIII SMP untuk mengetahui respon siswa mengenai media pembelajaran yang telah dikembangkan. Hasil penelitian adalah media pembelajaran Batik Math Puzzle berbasis Scratch untuk materi Pola Bilangan pada Batik Rujak Senthe khas Yogyakarta dengan persentase kelayakan penilaian dari validator mencapai 88% dengan kategori sangat layak. Serta mend…
creator: Beti Agustina Asih
creator: Sabrina Nur Maulida
creator: Fadillah Nur Afina
creator: Adi Satrio Ardiansyah
rights: Copyright (c) 2025 Beti Agustina Asih, Sabrina Nur Maulida, Fadillah Nur Afina, Adi Satrio Ardiansyah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 319
ending page: 330
doi: 10.31980/pme.v4i2.2707

Pengembangan modul digital berbasis canva dan heyzine flipbook untuk pembelajaran matematika siswa smp
type: item
description: This study aims to develop a digital module based on Canva and Heyzine Flipbook as an interactive learning media in mathematics learning for grade VIII junior high school students, especially in statistical material regarding measures of centralization and data dispersion. The background of this study is the need for learning media that is interesting, easily accessible, and in accordance with the characteristics of the digital generation. The research method used is Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The subjects of the study were 28 grade VIII students at SMP Islamic Leader School, Tasikmalaya. Data collection techniques include observation of student involvement, response questionnaires, posttests through digital LKPD, and interviews with students and teachers. The results of the study showed that the developed digital module was valid, practical, and effective. The average score of student involvement reached the high category (10.8), student responses were in the good category (78.07%), and the average posttest score reached 90.18, with 82% of students exceeding the KKM. This module is considered very helpful in improving student understanding, motivation, and involvement in mathematics learning. Technical challenges, such as internet access constraints and parental control, are overcome by developing offline versions and supporting alternative devices. Based on these results, digital modules based on Canva and Heyzine Flipbook are recommended as innovative learning media that are worthy of being developed for other materials. Penelitian ini bertujuan untuk mengembangkan modul digital berbasis Canva dan Heyzine Flipbook sebagai media pembelajaran interaktif dalam pembelajaran matematika siswa kelas VIII SMP, khususnya pada materi Statistika mengenai ukuran pemusatan dan penyebaran data. Latar belakang penelitian ini berangkat dari kebutuhan akan media pembelajaran yang menarik, mudah diakses, dan sesuai deng…
creator: Elya Elya
creator: Puji Lestari
rights: Copyright (c) 2025 Elya Elya, Puji Lestari https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 331
ending page: 344
doi: 10.31980/pme.v4i2.2874

Analisis bibliometrik kemampuan pemecahan masalah matematis siswa smp ditinjau dari gaya kognitif: tren, tema, dan arah penelitian
type: item
description: Students' mathematical problem-solving ability (KPMM) has become an important focus in mathematics education. Cognitive styles, such as field-independent (FI) and field-dependent (FD), are known to influence the thinking process in solving problems. This study aims to map trends, topics, and gaps in the literature on the relationship between cognitive styles and MCA of junior high school students through a bibliometric approach to 65 articles published in the period 2010-2023. Data were collected through Google Scholar using Publish or Perish software and then analyzed using VOSviewer. The results show an increasing trend in research since 2017, with a peak in 2020. The main clusters include cognitive style, problem-solving, and secondary mathematics education. Some topics such as technomathematical fluency and realistic mathematical education (RME), are still under-researched. This study provides new directions for future research and policy implications in developing teaching strategies based on cognitive styles. Kemampuan pemecahan masalah matematis (KPMM) siswa telah menjadi fokus penting dalam pendidikan matematika. Gaya kognitif, seperti Field Independent (FI) dan Field Dependent (FD), diketahui mempengaruhi proses berpikir dalam menyelesaikan masalah. Studi ini bertujuan untuk memetakan tren, topik, dan kesenjangan dalam literatur tentang hubungan gaya kognitif dan KPMM siswa SMP melalui pendekatan bibliometrik terhadap 65 artikel yang dipublikasikan dalam rentang 2010-2023. Data dikumpulkan melalui Google Scholar menggunakan software Publish or Perish, kemudian dianalisis menggunakan VOSviewer. Hasil menunjukkan peningkatan tren penelitian sejak 2017, dengan puncak pada 2020. Klaster utama mencakup cognitive style, problem-solving, dan secondary mathematics education. Beberapa topik seperti technomathematical fluency dan realistic mathematical education (RME) masih kurang diteliti. Studi ini memberikan arah baru bagi penelitian masa depan dan implikasi kebij…
creator: Hasanuddin Hasanuddin
creator: Nur Anita
rights: Copyright (c) 2025 Hasanuddin Hasanuddin, Nur Anita https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 345
ending page: 356
doi: 10.31980/pme.v4i2.2763

Pengaruh penggunaan media konkret dalam meningkatkan minat belajar peserta didik pada mata pelajaran matematika di sekolah dasar
type: item
description: Pembelajaran matematika sering kali dipandang sulit oleh peserta didik, oleh karena itu diperlukan metode yang inovatif untuk mendorong minat belajar mereka. Salah satu pendekatan yang terbukti efektif adalah pemakaian media benda konkret saat kegiatan pembelajaran. Artikel ini bermaksud untuk meninjau efektivitas benda konkret untuk meningkatkan minat dan hasil belajar peserta didik sekolah dasar. Dengan menerapkan metode literature review, penelitian ini mengkaji berbagai studi yang telah dilakukan terkait pemakaian alat konkret dalam pembelajaran matematika. Hasil tinjauan membuktikan bahwasanya media konkret dapat meningkatkan keterlibatan siswa, membantu mereka memahami konsep abstrak dengan lebih mudah, serta mendorong motivasi belajar yang lebih tinggi. Berbagai alat peraga, seperti manik-manik, sedotan, dan objek nyata lainnya, telah digunakan dalam pembelajaran matematika dengan hasil yang positif. Oleh karena itu, diperlukan eksplorasi lebih lanjut mengenai inovasi media konkret yang lebih variatif serta pengaruhnya terhadap kemampuan berpikir kritis peserta didik saat mengenal konsep-konsep matematika yang lebih kompleks. Mathematics learning is often considered difficult by students, therefore innovative methods are needed to encourage their interest in learning. One approach that has proven effective is the use of concrete objects during learning activities. This article intends to review the effectiveness of concrete objects to improve the interest and learning outcomes of elementary school students. By applying the literature review method, this study examines various studies that have been conducted related to the use of concrete tools in mathematics learning. The results of the review prove that concrete media can increase student engagement, help them understand abstract concepts more easily, and encourage higher learning motivation. Various teaching aids, such as beads, straws, and other real objects, have been used in mathematics learning with po…
creator: Ferola Dwi Andarsa
creator: Fatma Pertiwi Setiawati
creator: Adrias Adrias
creator: Salmaini Putri Syam
rights: Copyright (c) 2025 Ferola Dwi Andarsa, Fatma Pertiwi Setiawati, Adrias Adrias, Salmaini Putri Syam https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 357
ending page: 364
doi: 10.31980/pme.v4i2.2587

Mathematical creative thinking skills of students: a study on scientific and contextual approaches
type: item
description: Creative thinking in mathematics is recognised as one of the most essential skills for students. It is a high-level cognitive ability encompassing fluency, flexibility, novelty, and elaboration. The scientific and contextual approaches to learning are among the strategies utilised in teaching and learning activities. This research employs a quantitative design with two subjects, selected from classes through random sampling techniques. The study consists of two stages: the administration of mathematical creative thinking tests and interviews. The objectives of this study are: to investigate whether there are significant differences in students' creative mathematical thinking abilities between classes employing the contextual approach and those using the scientific approach; to explore the profile of students' creative thinking abilities in classes employing the contextual approach; and to examine the profile of students' creative thinking abilities in classes using the scientific approach. The data analysis methods include observation, documentation, interviews, and tests. The findings of the study reveal: a significant difference in student learning outcomes in terms of creative mathematical thinking abilities, with a significant average difference of 0.000 and Sig. [2-tailed] < 0.05, indicating superior performance in the contextual approach compared to the scientific approach; the profile of students' creative thinking abilities in the class with the contextual approach encompasses all four aspects of creative thinking: fluency, flexibility, originality, and elaboration; and the profile of students' creative thinking abilities in the class with the scientific approach includes only three aspects: fluency, originality, and elaboration. In conclusion, this research indicates that learning outcomes in classes using the contextual approach are superior to those in classes using the scientific approach. Berpikir kreatif dalam matematika diakui sebagai salah satu keter…
creator: Lilik Ariyanto
creator: Widya Kusumaningsih
creator: Supandi Supandi
creator: Maryam Nabila Bilqist
rights: Copyright (c) 2025 Lilik Ariyanto, Widya Kusumaningsih, Supandi Supandi, Maryam Nabila Bilqist https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 365
ending page: 376
doi: 10.31980/pme.v4i2.2881

Analisis kesalahan siswa pada soal garis dan sudut berdasarkan tahapan polya
type: item
description: This study aims to identify and examine various types of errors made by students in solving mathematics problems on the topic of lines and angles, based on Polya’s problem-solving stages: understanding the problem, devising a plan, carrying out the plan, and looking back. The research employed a descriptive qualitative approach with seventh-grade students as the subjects. Data were collected through diagnostic tests and interviews to gain deeper insight into students’ thought processes. The findings revealed that student errors occurred across all four stages of Polya's framework, with 65% of students making mistakes in understanding the problem, 16% in devising a strategy, 16% in carrying out the plan, and 100% in reviewing their answers. The types of errors identified include the omission of known and asked information, incorrect strategy formulation, misconceptions of basic concepts, computational errors, and failure to recheck their answers. Penelitian ini bertujuan untuk mengidentifikasi dan mengkaji berbagai bentuk kesalahan yang dilakukan oleh siswa dalam menyelesaikan soal matematika materi garis dan sudut, dengan mengacu pada tahapan pemecahan masalah menurut Polya: memahami masalah, merencanakan penyelesaian, melaksanakan rencana, dan memeriksa kembali hasil. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan melibatkan siswa kelas VII sebagai subjek. Teknik pengumpulan data dilakukan melalui pemberian tes diagnostik dan wawancara untuk menggali lebih dalam proses berpikir siswa. Hasil temuan menunjukkan bahwa kesalahan siswa tersebar di keempat tahapan pemecahan masalah, dengan rincian: kesalahan pada tahap memahami masalah sebesar 65%, merencanakan strategi 16%, melaksanakan rencana 16%, dan memeriksa kembali sebesar 100%. Adapun jenis-jenis kesalahan yang teridentifikasi mencakup: tidak mencantumkan informasi yang diketahui dan ditanyakan dalam soal, ketidaktepatan dalam menyusun strategi penyelesaian, miskonsepsi terhadap konsep dasar, …
creator: Ratna Sari
creator: Sukirwan Sukirwan
creator: Dedi Muhtadi
rights: Copyright (c) 2025 Ratna Sari, Sukirwan Sukirwan, Dedi Muhtadi https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 377
ending page: 388
doi: 10.31980/pme.v4i2.2728

Etnomatematika pada batik garut asli saha deui (shd)
type: item
description: Basically, there are still many people who are not aware that there is ethnomathematics in the form of mathematical concept and meanings contained in each type of batik. This study aims to explore mathematical concepts and examine the historical, philosophical, and cultural symbolic meanings contained in the Garut Batik Brand SHD. The subjects of this study were the owner of Garut Batik Brand SHD and a mathematics teacher. The method in this study used qualitative descriptive methods with an ethnographic approach. Data collection techniques in this study were using observation guidesheets, interviews, and documentation. The data analysis techniques used were data reduction, data presentation, and data verification. The result of this study is that in four types of Garut Batik Brand SHD have their own historical, philosophical, and cultural values. The values of the four batiks studied generally contain meanings regarding harmony in society. The mathematical concepts contained in the four-batik studied are the application of number patterns, two-dimensional figure, and geometric transformation. Pada dasarnya, masih banyak orang yang tidak menyadari bahwa terdapat etnomatematika berupa konsep matematika dan makna yang terkandung dalam setiap jenis batik. Penelitian ini bertujuan untuk mengeksplorasi konsep matematika dan menelaah makna simbolik historis, filosofis, dan nilai budaya yang terdapat pada motif Batik Garut Asli SHD. Narasumber dari penelitian ini adalah pemilik Batik Garut Asli SHD dan guru matematika. Metode pada penelitian ini menggunakan metode deskriptif kualitatif dengan pendekatan etnografi. Teknik pengumpulan data pada penelitian ini yaitu menggunakan lembar pedoman observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan verifikasi data. Hasil penelitian ini bahwa pada empat jenis Batik Garut Asli SHD memiliki makna historis, filosofis, nilai budaya, dan konsep matematis tersendiri. Nilai-ni…
creator: Sopi Devita
creator: Nitta Puspitasari
creator: Ekasatya Aldila Afriansyah
rights: Copyright (c) 2025 Sopi Devita, Nitta Puspitasari, Ekasatya Aldila Afriansyah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 389
ending page: 402
doi: 10.31980/pme.v4i2.2632

Development of a problem-based learning test to measure grade xii students’ mathematical creativity and adversity quotient
type: item
description: This study aims to overcome the low ability of mathematical creative thinking and the adversity quotient of students in solving number problems and series. One of the alternative efforts to overcome this problem was the need for a comprehensive and integrated approach, including RPP, LKPD, and Evaluation Tools. This research was part of this integrated effort to produce a valid and practical test instrument to measure students' mathematical creative thinking skills. The development of a test instrument using the design-based research (DBR) method refers to the Plomp model, which consists of three stages of preliminary research, a developing or prototyping phase, and an assessment phase. The research approach employed a combination of quantitative and qualitative methods, utilizing a one-group pretest-posttest design. The research subjects were 36 students of class XI MIPA, one of the public schools in Bandung District in 2019/2020. The results showed the mathematical creative thinking test instrument was valid and practical; the learning design using the PBL model which was modified by the ZPD theory as a whole can significantly improve students 'mathematical creative thinking skills, so that the developed test instrument effectively measures students' mathematical creative thinking skills; and adversity quotient criteria including Camper’s criteria, namely those who camp. Penelitian ini bertujuan untuk mengatasi rendahnya kemampuan berpikir kreatif matematis dan adversity quotient peserta didik dalam menyelesaikan soal barisan dan deret. Salah satu upaya alternatif untuk mengatasi masalah tersebut adalah diperlukan penanganan yang komprehensif dan terpadu serta terintegrasi, meliputi RPP, LKPD dan Alat Evaluasi. Penelitian ini merupakan bagian dari upaya terpadu tersebut untuk menghasilkan instrumen tes yang valid dan praktis untuk mengukur kemampuan berpikir kreatif matematis siswa. Pengembangan instrumen tes menggunakan metode design-based research (DBR) yang men…
creator: Siti Halimah
creator: Dinny Mardiana
creator: Deti Ahmatika
creator: Salma Nuramania
creator: Ade Maya Nurcahyati
rights: Copyright (c) 2025 Siti Halimah, Dinny Mardiana, Deti Ahmatika, Salma Nuramania, Ade Maya Nurcahyati https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 403
ending page: 416
doi: 10.31980/pme.v4i2.2660

Eksplorasi etnomatematika pada corak batik tradisional solo dan kaitannya dengan pembelajaran matematika
type: item
description: Ethnomathematics is one of the applications of mathematics learning related to culture. This research explores the concept of ethnomathematics in traditional Solo batik patterns in the form of circles, such as Kawung, Parang, and Truntum batik and relates them to mathematics learning on the material of circle equations. The type of research used is explorative with an ethnographic approach, while the data collection methods include observation, documentation, and literature review. The results showed that learning mathematics with the object of batik patterns can be associated with the material of the circle equation. Ethnomathematics-based learning has a positive impact and makes learning more meaningful, because students' learning resources come from the environment they have known before. The results of this study contribute to the mathematics learning process at school and are expected to be used as mathematics teaching materials at the secondary school level. Etnomatematika merupakan salah satu penerapan pembelajaran matematika yang berhubungan dengan budaya. Penelitian ini mengeksplorasi konsep etnomatematika dalam corak batik tradisional Solo yang berbentuk lingkaran, seperti batik Kawung, Parang, dan Truntum serta mengaitkannya dengan pembelajaran matematika pada materi persamaan lingkaran. Jenis penelitian yang digunakan adalah eksploratif dengan pendekatan etnografi, sementara metode pengumpulan data meliputi observasi, dokumentasi, dan study literature review.. Hasil penelitian menunjukkan bahwa pembelajaran matematika dengan objek corak batik dapat dikaitkan dengan materi persamaan lingkaran. Pembelajaran berbasis etnomatematika memberikan dampak positif dan membuat pembelajaran lebih bermakna, karena sumber belajar siswa berasal dari lingkungan yang telah mereka kenal sebelumnya. Hasil penelitian ini berkontribusi pada proses pembelajaran matematika di sekolah dan diharapkan dapat dijadikan bahan ajar matematika pada jenjang sekolah menengah.
creator: Annisa Uswatun Khasanah
creator: Intan Dwi Kartika
creator: Danella Putri Wulandari
creator: Adi Satrio Ardiansyah
rights: Copyright (c) 2025 Annisa Uswatun Khasanah, Intan Dwi Kartika, Danella Putri Wulandari, Adi Satrio Ardiansyah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 417
ending page: 434
doi: 10.31980/pme.v4i2.2692

Model pembelajaran project-based learning terhadap kemampuan representasi matematis siswa materi statistika
type: item
description: Mathematical representation ability is a fundamental ability that students must have in learning mathematics because it is related to students' ability to present, understand, and solve problems in various forms. This research was conducted to find out the Project Based Learning (PjBL) model can improve students' mathematical representation skills in statistics material. The method used in this research is quantitative method with the type of quasi experiment with posttest-only control group design. This research was conducted in one of the MTs in South Tangerang, involving 58 students as samples, consisting of class VIII-2 as an experimental class with the Project Based Learning (PjBL) model, and class VIII-1 as a control class with a conventional learning model. The instrument used was the mathematical representation ability test. Based on statistical tests, it can be concluded that there is an effect of the Project Based Learning (PjBL) model on students' mathematical representation skills. Based on the criteria of Gravetter and Wallnau, the amount of influence is included in the moderate category. Therefore, PjBL can be considered as an alternative model for mathematical representation skills in mathematics learning. Kemampuan representasi matematis merupakan kemampuan mendasar yang harus dimiliki siswa dalam pembelajaran matematika karena berkaitan dengan kemampuan siswa dalam menyajikan, memahami, dan memecahkan masalah dalam berbagai bentuk. Penelitian ini dilaksanakan guna mengetahui model Project Based Learning (PjBL) dapat meningkatkan kemampuan representasi matematis siswa pada materi statistika. Metode yang digunakan penelitian ini adalah metode kuantitatif dengan jenis quasi eksperimen berdesain posttest-only control group design. Penelitian ini dilaksanakan di salah satu MTs di Tangerang Selatan, dengan melibatkan 58 siswa sebagai sampel, terdiri dari kelas VIII-2 sebagai kelas eksperimen dengan model Project Based Learning (PjBL), dan kelas VIII-1 seb…
creator: Rosanti Rosanti
creator: Gusni Satriawati
creator: Finola Marta Putri
rights: Copyright (c) 2025 Rosanti Rosanti, Gusni Satriawati, Finola Marta Putri https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 435
ending page: 448
doi: 10.31980/pme.v4i2.2891

Systematic literature review: model pembelajaran matematika untuk meningkatkan kemampuan penalaran dan pembuktian matematis
type: item
description: Research on the implementation of mathematics learning models to enhance students’ mathematical reasoning and proof abilities has been widely conducted. There is a need to identify and analyze the development of such studies to draw conclusions and provide recommendations for future research in mathematics education. This study aims to examine the research trends and analyze the findings of studies related to mathematics learning models that aim to improve students' reasoning and proof skills in Indonesia from 2012 to 2023. The research method used is a Systematic Literature Review (SLR). A total of 54 articles were analyzed based on inclusion criteria. The findings indicate that various mathematics learning models, particularly Problem Based Learning is effective in enhancing students’ mathematical reasoning and proof abilities. This success is influenced by approaches that promote active engagement, real-world problem solving, and contextual learning. Penelitian tentang penerapan model pembelajaran matematika untuk meningkatkan kemampuan penalaran dan pembuktian matematis siswa telah banyak dilakukan. Perlu dilakukan identifikasi dan analisis terhadap perkembangan penelitian tersebut untuk menarik simpulan dan memberikan rekomendasi bagi penelitian selanjutnya dalam bidang pendidikan matematika. Penelitian ini bertujuan untuk mengkaji kecenderungan penelitian dan menganalisis temuan penelitian terkait model pembelajaran matematika yang bertujuan untuk meningkatkan kemampuan penalaran dan pembuktian siswa di Indonesia tahun 2012 sampai dengan 2023. Metode penelitian yang digunakan adalah Systematic Literature Review (SLR). Sebanyak 54 artikel dianalisis berdasarkan kriteria inklusi. Temuan penelitian menunjukkan bahwa berbagai model pembelajaran matematika, khususnya Problem Based Learning efektif dalam meningkatkan kemampuan penalaran dan pembuktian matematis siswa. Keberhasilan ini dipengaruhi oleh pendekatan yang mengutamakan keterlibatan aktif, pemecahan masala…
creator: Rika Marwiyah
creator: Risa Khoerunnisa
creator: Iyon Maryono
creator: Rifa Rizqiyani
rights: Copyright (c) 2025 Rika Marwiyah, Risa Khoerunnisa, Iyon Maryono, Rifa Rizqiyani https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 449
ending page: 468
doi: 10.31980/pme.v4i2.2972

Pengembangan lembar kerja peserta didik berbasis problem-based learning untuk memfasilitasi kemampuan pemecahan masalah matematis siswa
type: item
description: This study aims to develop student worksheets based on Problem-Based Learning (PBL) to facilitate students' mathematical problem-solving abilities that meet the criteria of validity and practicality. LKPD development is carried out through a 4D model consisting of the stages of define, design, develop, and disseminate. The research instruments include material expert validation sheets, media expert validation sheets, and practicality questionnaires. The validation results show an average score of material experts of 85.9% and media experts of 81.9%, with an overall average of 83.9%, which is included in the very valid category. Meanwhile, the results of the practicality test obtained from 15 grade X students at a high school in Cirebon Regency reached 81%, which is included in the practical category. Thus, student worksheets based on Problem-Based Learning (PBL) to facilitate students' mathematical problem-solving abilities that was developed is declared very valid and practical for use in learning. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem Based Learning (PBL) guna memfasilitasi kemampuan pemecahan masalah matematis siswa yang memenuhi kriteria validitas dan kepraktisan. Pengembangan LKPD dilakukan melalui model 4D yang terdiri atas tahapan define, design, develop, dan disseminate. Instrumen penelitian meliputi lembar validasi ahli materi, lembar validasi ahli media, serta angket praktikalitas. Hasil validasi menunjukkan rata-rata skor ahli materi sebesar 85,9% dan ahli media sebesar 81,9%, dengan rata-rata keseluruhan 83,9%, yang termasuk dalam kategori sangat valid. Sementara itu, hasil uji praktikalitas yang diperoleh dari 15 siswa kelas X di salah satu SMA di Kabupaten Cirebon mencapai 81%, yang tergolong dalam kategori praktis. Dengan demikian, LKPD berbasis PBL untuk memfasilitasi kemampuan pemecahan masalah matematis siswa yang dikembangkan dinyatakan sangat valid dan praktis untuk digunakan dalam pembela…
creator: Susilawati Susilawati
creator: Shafira Meiria Rahmasari
creator: Berliani Dwitifani Hermanto
rights: Copyright (c) 2025 Susilawati Susilawati, Shafira Meiria Rahmasari, Berliani Dwitifani Hermanto https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 469
ending page: 482
doi: 10.31980/pme.v4i2.2917

Analisis defragmentasi struktur berpikir dalam menyelesaikan masalah spldv berdasarkan teori newman pada siswa smp kelas viii
type: item
description: This study aims to describe the defragmentation of thinking structures in solving two-variable linear equation system problems based on Newman's theory in class VIII students of UPTD SMP Negeri 5 Sinjai. This type of research is descriptive research with a qualitative approach. There are 2 research subjects selected based on the most errors according to Newman's theory on the error test, namely reading errors, understanding errors, transformation errors, process skill errors, and errors in writing the final answer. The two subjects are class VIII students of UPTD SMP Negeri 5 Sinjai in the 2024-2025 academic year. Data collection techniques are by test methods and interview methods. Furthermore, checking the validity of the data using source triangulation. The results of the study obtained that the first subject in reading errors after being given the stages of defragmentation Repairing, giving a chance to re-work, and certain the result there was error correction, in understanding errors after being given the stages of defragmentation Repairing, giving a chance to re-work, and certain the result there was improvement, in process skill errors after being given the stages of defragmentation Repairing, giving a chance to re-work, and certain the result there was no improvement so that inwriting errors in the final answer after being given the stages of defragmentation Repairing, giving a chance to re-work, and certain the result there was also no improvement because in process skill errors there was also no improvement. Furthermore, in the second subject, there was error correction in reading after being given the defragmentation Repairing stage, giving a chance to re-work, and certain the result, there was error correction, in understanding errors after being given the defragmentation Repairing stage, giving a chance to re-work, and certain the result, there was improvement, in process skill errors after being given the defragmentation Repairing stage, giving a chanc…
creator: H. Bernard
creator: Fajar Arwadi
creator: Lisna Nur Alni
rights: Copyright (c) 2025 H. Bernard, Fajar Arwadi, Lisna Nur Alni https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 483
ending page: 492
doi: 10.31980/pme.v4i2.2910

Peningkatan pemahaman matematis peserta didik kelas v sekolah dasar melalui pendekatan culturally responsive teaching berbantuan assemblr edu
type: item
description: This study was motivated by the low mathematical understanding ability of students at SDN Giriharja. The purpose of this study was to determine the difference in improving the mathematical understanding ability of students who use the Culturally Responsive Teaching (CRT) approach assisted by Assemblr Edu with students who use conventional learning in grade V elementary school. The research method used is quasi experiment with nonequivalent control group design. The research sample amounted to 50 students who were divided into two groups, namely the experimental group of 25 students and the control group of 25 students. Based on the results of the study, it can be obtained that there is a difference in improving the mathematical understanding ability of students who use the Culturally Responsive Teaching (CRT) approach assisted by Assemblr Edu with students who use conventional learning in grade V elementary school. So it can be concluded that there is a difference in increasing the mathematical understanding of grade V elementary school students through the Culturally Responsive Teaching (CRT) approach assisted by Assemblr Edu with the best improvement in the experimental class. Penelitian ini di latar belakangi oleh rendahnya kemampuan pemahaman matematis peserta didik di SDN Giriharja. Tujuan dari penelitian ini adalah untuk mengetahui perbedaan peningkatan kemampuan pemahaman matematis peserta didik yang menggunakan pendekatan Culturally Responsive Teaching (CRT) berbantuan Assemblr Edu dengan peserta didik yang menggunakan pembelajaran konvensional di kelas V sekolah dasar. Metode penelitian yang digunakan yaitu quasi eksperimen dengan desain nonequivalent control grup design. Sampel penelitian berjumlah 50 orang peserta didik yang terbagi dalam dua kelompok, yaitu kelompok eksperimen 25 orang peserta didik dan kelompok kontrol 25 orang peserta didik. Berdasarkan hasil penelitian dapat diperoleh bahwa terdapat perbedaan peningkatan kemampuan pemahaman matematis …
creator: Bunga Yasmin Oktapianti
creator: Siti Maryam Rohimah
creator: Sunata Sunata
rights: Copyright (c) 2025 Bunga Yasmin Oktapianti, Siti Maryam Rohimah, Sunata Sunata https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 493
ending page: 504
doi: 10.31980/pme.v4i2.2890

Pengembangan media pembelajaran e-modul interaktif berbasis etnomatematika untuk meningkatkan kemampuan pemahaman matematis
type: item
description: This research is motivated by the low mathematical comprehension ability of grade 10 students. This is shown by the average score of the preliminary test of 30 out of 100. Therefore, it is necessary to develop learning media that are able to improve students' mathematical comprehension skills. Therefore, the purpose of this study is to develop an ethnomathematics-based interactive e-module learning media that is valid and effective to improve the mathematical comprehension ability of grade 10 students on trigonometry material. The research method used in this study is Research and Development. The results of this study were declared valid and feasible to use, with an average percentage of validators one and two, which was 88%. Interactive e-module learning media has also been proven to be effective in improving mathematical comprehension skills, with the results of the independent sample T test on the results of the post-test obtaining a significance value of 0.000. Because 0.000 is smaller than the limit of significance level of 0.05, it can be concluded that the ethnomathematics-based interactive e-module learning media is effective in improving the mathematical comprehension ability of trigonometric material of grade 10 students at SMA Muhammadiyah 1 Purwokerto. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemahaman matematis siswa kelas 10. Hal ini ditunjukkan oleh skor rata-rata tes pendahuluan sebesar 30 dari 100. Penggunaan media pembelajaran konvensional membuat siswa merasa bosan dan kurang fokus selama proses pembelajaran, sehingga memengaruhi pemahaman matematis mereka. Oleh karena itu, diperlukan pengembangan media pembelajaran yang mampu meningkatkan kemampuan pemahaman matematis siswa. Di era kemajuan teknologi saat ini, pengembangan media pembelajaran yang inovatif dan interaktif menjadi lebih mudah untuk diwujudkan. Maka dari itu tujuan dari penelitian ini adalah mengembangkan media pembelajaran e-modul interaktif berbasis etnomatematika …
creator: Muhammad 'Azmi Nuha
creator: M. Anis Fuad Zaen
rights: Copyright (c) 2025 Muhammad 'Azmi Nuha, M. Anis Fuad Zaen https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 505
ending page: 518
doi: 10.31980/pme.v4i2.2689

Pengaruh model project-based learning berbantuan geogebra terhadap kemampuan spasial dan kecemasan matematika
type: item
description: This study aims to determine the effect of the Geogebra-assisted Project-Based Learning model on spatial ability and mathematical anxiety. The approach used is quantitative descriptive; this study uses a true experimental design with a posttest-only control group design. The population of the study was all students of class VIII SMP Negeri 7 Tasikmalaya. With a sample of class VIII D (experimental) of 21 students and VIII C (control) of 23 students. The research instruments used were descriptive tests and questionnaires. Data analysis techniques were descriptive statistics and inferential statistics using the independent sample t-test to test spatial ability and the Mann-Whitney test to test mathematical anxiety. Based on the results of data analysis using SPSS, it can be concluded that there is an effect of the Geogebra-assisted Project Based Learning model on spatial ability, this can be seen from the average spatial ability of the experimental class is better than the average control class; there is an effect of the Geogebra-assisted Project Based Learning model on mathematical anxiety, this can be seen from the average mathematical anxiety in the experimental class is lower than the average mathematical anxiety in the control class. Penelitian ini bertujuan untuk mengetahui pengaruh model Project Based Learning berbantuan geogebra terhadap kemampuan spasial dan kecemasan matematika. Pendekatan yang digunakan adalah kuantitatif deskriptif, penelitian ini menggunakan true experimental design dengan desain penelitian posttest-only control group design. Populasi penelitian seluruh peserta didik kelas VIII SMP Negeri 7 Tasikmalaya. Dengan sampel penelitian kelas VIII D (eksperimen) sebanyak 21 siswa dan VIII C (kontrol) sebanyak 23 siswa. Instrumen penelitian yang digunakan tes uraian dan angket. Teknik analisis data berupa statistika deskriptif dan statistika inferensial dengan menggunakan uji t sampel independent untuk menguji kemampuan spasial dan uji Mann Whitney…
creator: Tasya Nurjanah
creator: Diar Veni Rahayu
creator: Yeni Heryani
rights: Copyright (c) 2025 Tasya Nurjanah, Diar Veni Rahayu, Yeni Heryani https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 519
ending page: 530
doi: 10.31980/pme.v4i2.2875

Penerapan model problem-based learning untuk meningkatkan hasil belajar matematika dalam materi bentuk aljabar
type: item
description: Pendidikan memiliki peran penting dalam membentuk generasi yang kompeten dan berdaya saing. Namun, lemahnya proses pembelajaran sering kali menghambat pengembangan kemampuan berpikir kritis dan kreatif siswa. Matematika, sebagai mata pelajaran fundamental, juga sering dianggap sulit, terutama pada materi bentuk aljabar. Problem-based learning (PBL) adalah model pembelajaran berbasis masalah nyata yang dirancang untuk meningkatkan kemampuan berpikir kritis, kreatif, dan pemecahan masalah siswa. Penelitian ini dilakukan di SMP IT Lekor dengan pendekatan deskriptif kuantitatif. Subjek penelitian adalah 32 siswa kelas IX yang mengikuti pembelajaran bentuk aljabar menggunakan model PBL dengan bantuan LKPD. Model PBL diterapkan melalui lima tahap: orientasi pada masalah, pengorganisasian siswa, penyelidikan kelompok, pengembangan hasil, dan evaluasi. Hasil dari 2penelitian menunjukkan bahwa rata-rata nilai siswa mencapai 77, dengan nilai tertinggi 85 dan terendah 70, yang memenuhi kriteria ketuntasan minimal (KKM). Aktivitas kelompok juga menunjukkan peningkatan kerja sama, berpikir kritis, dan keaktifan. Penerapan model PBL dapat meningkatkan hasil belajar siswa pada materi bentuk aljabar. PBL menciptakan pembelajaran yang lebih aktif, interaktif, dan menyenangkan, sehingga layak direkomendasikan sebagai strategi pembelajaran matematika. Education has an important role in shaping a competent and competitive generation. However, the weak learning process often hinders the development of students' critical and creative thinking skills. Mathematics, as a fundamental subject, is also often considered difficult, especially in algebraic form material. Problem-based learning (PBL) is a real problem-based learning model designed to improve students' critical, creative, and problem-solving skills. This research was conducted at SMP IT Lekor with a quantitative descriptive approach. The subject of the study was 32 grade IX students who participated in learning algebraic forms usin…
creator: Vrindhavanie Indra Guna
creator: Salsabila Firdausy
creator: Tina Sri Sumartini
rights: Copyright (c) 2025 Vrindhavanie Indra Guna, Salsabila Firdausy, Tina Sri Sumartini https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 4
number: 2
starting page: 531
ending page: 540
doi: 10.31980/pme.v4i2.2401