CALL PAPER 11.1 March 2025
- Innovative pedagogies
- Learning models
- Service learning
- Active learning
- Collaborative technologies applied to education or instruction
- Life-long education
- Distance education and MOOCs
- Online systems in support of education
- Educational simulations and games
- Virtual and augmented reality systems in Education
- Computing Education
- Mobile learning
- Computer-based training
- Multimedia in education
- Digital learning objects
- Social media for learning
- Out-of-school applications
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