The Effect of Quizizz Media on Learning Outcomes and Self-Confidence of Eighth Grade Mathematics Students Junior High School

Authors

  • Putri Anggraini Universitas Islam Negeri Sumatera Utara
  • Isran Rasyid Karo-Karo Universitas Islam Negeri Sumatera Utara

DOI:

https://doi.org/10.31980/plusminus.v5i3.3329

Keywords:

Quizizz; media interaktif, hasil belajar matematika, kepercayaan diri siswa, interactive media, mathematics learning outcomes, student confidence

Abstract

Penelitian ini dilatar belakangi oleh rendahnya hasil belajar dan kepercayaan diri siswa dalam menjawab soal matematika. Tujuan penelitian ini untuk mengetahui pengaruh media interaktif berbasis Quizizz terhadap peningkatan hasil belajar dan kepercayaan diri siswa dalam menjawab soal matematika kelas VIII SMP Muhammadiyah 01 Medan Tahun Ajaran 2025/2026. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental design) tipe pretest-posttest control group design. Sampel penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang menggunakan media Quizizz dan kelas kontrol dengan pembelajaran konvensional, masing-masing berjumlah 30 siswa. Hasil penelitian ini menunjukkan bahwa nilai t hitung hasil belajar (2,737) dan kepercayaan diri (3,208) lebih besar dari t tabel (1,672), sehingga H₀ ditolak. Dengan demikian, media interaktif berbasis Quizizz berpengaruh signifikan terhadap peningkatan hasil belajar dan kepercayaan diri siswa menjawab soal matematika.

This study was motivated by the low learning outcomes and self-confidence of students in answering mathematics questions. The purpose of this study was to determine the effect of Quizizz-based interactive media on improving learning outcomes and self-confidence of students in answering mathematics questions in grade VIII at SMP Muhammadiyah 01 Medan in the 2025/2026 academic year. This study used a quantitative approach with a quasi-experimental design, specifically a pretest-posttest control group design. The research sample consisted of two classes, namely the experimental class that used Quizizz media and the control class with conventional learning, each consisting of 30 students. The results of this study indicate that the calculated t-value for learning outcomes (2.737) and confidence (3.208) is greater than the t-table (1.672), so H₀ is rejected. Thus, Quizizz-based interactive media has a significant effect on improving students' learning outcomes and confidence in answering math questions.

References

Citra, C. A., & Rosy, B. (2020). The Effectiveness of Using Quizizz Educational Game-Based Learning Media on the Office Technology Learning Outcomes of Grade X Students at Ketintang Vocational School in Surabaya. Journal of Office Administration Education (JPAP).

https://doi.org/10.26740/jpap.v8n2.p261-272

Kuswanto, J., & Walusfa, Y. (2017). Development of Multimedia Learning in Information and Communication Technology Subjects for Grade VIII. Innovative Journal of Curriculum and Educational Technology, 6(2), 58–64.

Maharani, et al. (2024). Development of Problem-Based Learning Mathematics Modules to Enhance Students' Mathematical Problem-Solving. 7(1), 51–60.

Munawir., Rofiqoh, A., & Khairani, I. (2024). The Role of Interactive Media in Increasing Student Learning Motivation in SKI Lessons at Madrasah Ibtidaiyah. Al-Azhar Indonesia Journal of Humanities, 9(1), 63-71.

Ningsih, D. K., Alfaqi, M. Z., & Sadqiyah, S. (2025). The Use of the Quizizz Paper Mode Application as a Medium for Evaluating Mathematics Learning. Journal of Innovation and Teacher Professionalism, 3(3), 564-571.

Pamungkas, M. D. S., Yusuf, W. F., & Yusuf, A. (2025). Technology-Based Learning Innovation Using Quizizz Media. Scientific Journal of Primary Education, 10(2), 250-256.

Priswanti, D., Badariah, B., Hidayat, S., & Dewi, R. S. (2022). Understanding Education. Journal of Education and Counseling (JPDK), 4(6), 7911–7915.

https://doi.org/https://doi.org/10.31004/jpdk.v4i6.9498

Rachmantika, A. R., & Wardono. (2019). The Role of Students' Critical Thinking Skills in Mathematics Learning Through Problem Solving. Proceedings of the National Mathematics Seminar, 2(1), 441.

Rahmawati, T., & Munandar, D. R. (2025). Analysis of Students' Self-Confidence Levels in Mathematics Learning. Al-Irsyad Journal of Mathematics Education, 4(2), 234–245.

https://doi.org/10.58917/ijme.v4i2.194

Sabani, M. N., & Eka, K. I. (2024). The Effect of Web-Based Interactive Learning Media Using Articulate Storyline 3 on Elementary School Students' Learning Achievement and Motivation. Journal of Education and Teaching Review, 7(2).

https://doi.org/10.31004/jrpp.v7i2.26841

Supriyatin, T. (2024). Students' Perceptions of the Use of Quizizz in Mathematics Learning. Journal of Nusantara Education, 3(2), 19–29. https://doi.org/10.57176/jn.v3i2.88

Susanti, S., Aminah, F., Mumtazah Assa’idah, I., Wati Aulia, M., & Angelika, T. (2024). The Negative Impact of Monotonous Teaching Methods on Student Learning Motivation. Pedagogik: Journal of Education and Research, 2(2), 86–93.

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). The Importance of Learning Media in the Teaching and Learning Process. Journal on Education, 5(2), 3928-3936.

Downloads

Published

2025-11-30

How to Cite

Anggraini, P., & Karo-Karo, I. R. (2025). The Effect of Quizizz Media on Learning Outcomes and Self-Confidence of Eighth Grade Mathematics Students Junior High School. Plusminus: Jurnal Pendidikan Matematika, 5(3), 509–520. https://doi.org/10.31980/plusminus.v5i3.3329

Issue

Section

Articles

Similar Articles

<< < 15 16 17 18 19 20 21 22 23 > >> 

You may also start an advanced similarity search for this article.