Kemampuan penalaran matematis ditinjau pendekatan steam berbantuan virtual reality
DOI:
https://doi.org/10.31980/pme.v4i1.2634Keywords:
Mathematical reasoning ability, STEAM, Virtual Reality, Kemampuan penalaran matematisAbstract
Abstract
Technological advances and the demands of 21st century competencies require students to have high-level thinking skills, one of which is mathematical reasoning. Several studies have shown that students' mathematical reasoning abilities are still relatively low. The application of the STEAM approach supported by Virtual Reality (VR) presents an innovative strategy that can be applied in learning activities. This study aims to describe and examine the impact of the STEAM approach integrated with Virtual Reality (VR) technology in improving students' mathematical reasoning abilities. The method used is Systematic Literature Review by identifying 15 international articles from the Google Scholar database that meet certain selection criteria. The results of the analysis show that the application of VR in the STEAM approach creates an interactive and immersive learning environment, supporting students' understanding of abstract mathematical concepts such as geometry, algebra, and statistics. The integration of Virtual Reality (VR) in learning allows students to visualize abstract concepts concretely and interactively, facilitating logical thinking, evidence construction, and drawing conclusions. In addition, this approach increases learning motivation, information retention, and student engagement in the mathematics learning process.
Abstrak
Perkembangan teknologi dan kebutuhan kompetensi abad ke-21 menuntut siswa untuk memiliki kemampuan berpikir tingkat tinggi, salah satunya adalah kemampuan penalaran matematis. Beberapa penelitian menunjukkan bahwa kemampuan penalaran matematis siswa masih tergolong rendah. Penerapan pendekatan STEAM berbantuan Virtual Reality (VR) merupakan inovasi yang dapat digunkan dalam kegaiatan pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan dan mengetahui pengaruh pendekatan STEAM berbantuan teknologi Virtual Reality (VR) dalam meningkatkan kemampuan penalaran matematis siswa. Metode yang digunakan adalah metode Systematic Literature Review dengan mengidentifikasi 15 artikel internasional dari database Google Scholar yang memenuhi kriteria seleksi tertentu. Hasil analisis menunjukkan bahwa penerapan VR dalam pendekatan STEAM mampu menciptakan lingkungan belajar yang interaktif dan imersif, yang mendukung pemahaman konsep matematika yang abstrak, seperti geometri, aljabar, dan statistika. Integrasi Virtual Reality (VR) dalam pembelajaran memungkinkan siswa untuk memvisualisasikan konsep abstrak secara nyata dan interaktif, sehingga mempermudah proses berpikir logis, penyusunan bukti, serta penarikan kesimpulan. Selain itu, pendekatan ini juga meningkatkan motivasi belajar, retensi informasi, dan keterlibatan siswa dalam proses pembelajaran matematika.
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