Pengembangan media pembelajaran math treasure-hunt untuk mengukur kemampuan koneksi matematis dan sikap belajar peserta didik

Authors

  • Usep Kosasih Universitas Islam Nusantara
  • Samnur Saputra Universitas Islam Nusantara
  • Tiara Indriani Universitas Islam Nusantara

DOI:

https://doi.org/10.31980/pme.v4i1.2657

Abstract

This study is motivated by the low mathematical connection ability and learning attitudes of students, which are influenced by weak basic mathematical skills due to distance learning during the pandemic. One solution is the use of game-based learning media that is enjoyable and meaningful. This study aims to examine the validity of a scale-based learning design using Math Treasure Hunt, describe students' mathematical connection abilities, and analyze their learning attitudes after participating in learning through this media. The research employs a Research and Development approach with a Formative Evaluation design according to Tessmer. The subjects of the study were seventh-grade junior high school students. The instruments used included interviews, validation sheets, tests, and questionnaires. The results showed that the Math Treasure Hunt learning design was highly valid. Students’ mathematical connection abilities were categorized as high, and their learning attitudes were also in the high category. It can be concluded that learning using Math Treasure Hunt can facilitate students’ mathematical connection abilities and foster positive learning attitudes.

References

Chayati, N., Sugiyo, S., & Sulistiyorini, S. (2021). The Influence of Snake-Ladder Game toward Early Childhood Children’s Mathematics Skills. Journal of Primary Education, 10(3), 373–380. https://journal.unnes.ac.id/sju/index.php/jpe/article/view/50696

Julaeha, S., Mustangin, M., & Fathani, A. H. (2020). Profil Kemampuan Koneksi Matematis Peserta Didik dalam Menyelesaikan Soal Cerita Ditinjau dari Kemampuan Matematika. Jurnal Cendekia : Jurnal Pendidikan Matematika, 4(2), 800–810. https://doi.org/10.31004/cendekia.v4i2.300

Kue, H. A., Badu, S. Q., Resmawan, R., & Zakiyah, S. (2022). Deskripsi Hasil Belajar Matematika Siswa di SMP Muhammadiyah Tolangohula. Research in the Mathematical and Natural Sciences, 1(1), 39–46. https://doi.org/10.55657/rmns.v1i1.8

Maulidina, M., Susilaningsih, S., & Abidin, Z. (2018). Pengembangan Game Based Learning Berbasis Pendekatan Saintifik Pada Siswa Kelas Iv Sekolah Dasar. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran) Kajian Dan Riset Dalam Teknologi Pembelajaran, 4(2), 113–118. https://doi.org/10.17977/um031v4i22018p113

Mu’arif, A. N., Andriyansah, R., Nataliasari, D., Rahmin, S., Kurniawati, S., & Darmadi, D. (2021). Kesulitan Pembelajaran Daring Matematika Saat Pandemi COVID-19 Pada Siswa SMP Kelas VIII. Jurnal Pendidikan Dan Konseling (JPDK), 3(2), 67–71. https://doi.org/10.31004/jpdk.v3i2.1787

Nursafitri, F., Sarifah, I., & Imaningtyas, I. (2023). Efektivitas Metode Bermain dalam Pembelajaran Matematika di Sekolah Dasar. Jurnal Basicedu, 7(3), 1807–1815. https://doi.org/10.31004/basicedu.v7i3.5454

Permana, N. S. (2022). GAME BASED LEARNING SEBAGAI SALAH SATU SOLUSI DAN INOVASI PEMBELAJARAN BAGI GENERASI DIGITAL NATIVE. Jurnal Pendidikan Agama Katolik (JPAK), 22(2), 313–321. https://doi.org/10.12681/edusc.3109

Rumata, L. M., Afandi, A., & Hamid, H. (2022). Analisis Kemampuan Koneksi Matematis Siswa SMA Kelas XI dalam Menyelesaikan Soal Cerita Terkait dengan Materi Matriks. Jurnal Pendidikan Guru Matematika, 2(2), 28–35. https://doi.org/10.33387/jpgm.v2i2.4628

Suciati, D. R., & Hakim, D. L. (2019). Koneksi Matematis pada Materi Kubus dan Balok. Prosiding Seminar Nasional Matematika Dan Pendidikan Matematika (Sesiomadika), 1155–1165.

Suyati. (2015). Peningkatan Prestasi Belajar Siswa dalam Mata Pelajaran Matematika Operasi Hitung Perkalian dengan Metode Bermain Kartu. Jurnal Paradigma, Volume 2(1), 1–12. http://ejournal.kopertais4.or.id/mataraman/index.php/paradigma/article/view/900

Winatha, K. R., & Setiawan, I. M. D. (2020). Pengaruh Game-Based Learning Terhadap Motivasi dan Prestasi Belajar. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(3), 198–206. https://doi.org/10.24246/j.js.2020.v10.i3.p198-206

Published

2025-02-28

How to Cite

Kosasih, U., Saputra, S., & Indriani, T. (2025). Pengembangan media pembelajaran math treasure-hunt untuk mengukur kemampuan koneksi matematis dan sikap belajar peserta didik. Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu, 4(1). https://doi.org/10.31980/pme.v4i1.2657

Issue

Section

Articles